We're excited to finally announce more details about what we've been working on for the last few months. Our next update to That's Nuts! will be the largest since the initial release of the game and will feature a brand new game mode -- Scavenger Mode!
Scavenger Mode introduces rogue-like elements that let you create a unique build and scale faster than the critters invading the park. You can collect Coin power-ups to earn income and use the coins to buy upgrades at Scooter's Shop.
The first release of Scavenger mode will have over 40 upgrades to choose from. Each one improves existing game mechanics, one of the nuts or power-ups, or your ability to earn more coins.
Upgrades are designed to work together in interesting and useful ways. For example, you could get your hands on the Electric Fence upgrade to turn all walls into deadly obstacles, and then combine it with Spare Boards to the increases the duration of the walls.
You might want to look out for a Spire as well so that you can also hit Meese and Mike with the walls too.
Or, you could pick up a Pacemaker to gain a surplus of lives, and then turn those lives into damage by combining it with Aspirin.
All of the upgrades are supposed to fit a common theme -- small items that a raccoon could perhaps find in the park or from somebody's garbage can. They each have a distinct cover art that's at least somewhat related to the effect it provides and the item associated with the card.
Anything that affects in-game mechanics also has a unique visual indicator, to help your remember what bonuses you have. In-game the Electric Fence and Spare Boards upgrades mentioned earlier would both change the way that walls look:
Creating custom card art and composable visuals for all of the upgrades has been one of the largest tasks for Scavenger Mode. There's still lots left to do, but we're on the home stretch now. We're aiming to have the game available as a free update on the mobile app stores and Steam by the end of March.
Stay tuned!